Section 03
Troop ratios for every mode, and the one rule that lets you work out a ratio for any mode that doesn't exist yet.
Roughly a 10% damage swing each way
The most versatile ratio, suitable for daily marches and most situations. If you only save one formation, save this.
Variants by intent: 40/20/40 or 50/10/40 for more damage and less staying power.
Scout first, then counter. Enemy heavy on Marksmen → more Infantry. Enemy heavy on Infantry → more Marksman and Lancer. Against a fixed garrison there's no guessing, so a generic formation has no excuse.
The leader matters more than the ratio. Only the rally leader's Expedition skills apply to everyone in the rally. Your best captain is whoever has the highest Command Center, rally-size research, and a percentage-based all-troops buff — not necessarily your strongest player.
Fill the rally before launching. Going out at 70% capacity wastes everyone's troops.
Defense wants a thicker wall than attack. Some players push 60/30/10 or 60/40/0, but dropping Marksmen entirely is risky — you lose your damage ceiling and a patient attacker grinds you down.
Maximize Infantry health and lethality. Marksmen stay valuable defensively if geared for health rather than pure damage.
Leaders run 10/10/80. Joiners run 100% Marksman. This asymmetry is the most misunderstood thing in Bear Hunt — the leader needs troop-type diversity because the rally system requires it, so the 10/10 is structural. Joiners carry no such requirement.
Members sending balanced formations as joiners actively lower the rally's damage ceiling. This is the single most valuable thing to post in your alliance chat.
Short on Marksmen? Fall back to 20/20/60 rather than padding with Infantry.
Heroes: Marksman leads with maxed Expedition skills. Jessie and Jasser both perform well here. Stack with Alliance Trap upgrades.
Almost pure Infantry. Sergey is the standard hero — damage reduction and defense buffs.
Balanced and hard to counter. Some alliances run 60/20/20 with mixed results.
Pet skills now fire automatically on deployment, calculated at their level at that moment — feed your pets before registering, not after.
Always follow your alliance's required ratio. Coordinated mediocre formations beat uncoordinated optimal ones, because rallies blend everyone's troops together.
Attacking drops your shield for 30 minutes with no re-shield allowed. Never solo.
Ratio is irrelevant — only load capacity matters. Send whatever you have most of.
Put heroes with gathering Expedition skills in the first slot — they give 5/10/15/20/25% efficiency by skill level. Leave the other slots empty.
Run all four marches continuously. Place your HQ near level 6–8 nodes to cut march time.
Always bring Gina. Maxed, she cuts beasts from 10 stamina to 8 and Polar Terror rallies from 25 to 20 — a permanent 20% discount on every hunt you'll ever run.
Hunt the highest level you can reliably beat; higher levels give more resources for identical stamina. Beast levels depend on your state's age, not any unlock you control.
Collect the Storehouse's 120-stamina package at 12:00 and 24:00 UTC — it's lost if you miss the next one.
Composition is equalized automatically — you choose only 3 heroes, so ratio isn't yours to set. Heroes use Expedition skills during a defense.
Do not send Gina. Her skills only affect beasts.
Request alliance guard help once per day. Losing a raid costs up to 50% of the cargo.
Different skill set entirely. If your heroes are levelled for war, your Arena team is effectively unlevelled — that's why high-power players lose here constantly.
Slots 1 and 5 are most exposed — tanks and crowd control there, damage and AoE behind. Scout the defender via the magnifying glass, then counter-pick.
Attacking costs nothing. You only lose points when someone beats your defense, so keep the defensive formation updated and attack freely. Beating someone ranked above you pays 10–12 points; below, 9.
The game defaults to loading heroes by Power and equalizing troops at 33/33/33 — wrong for nearly every mode above. You unlock your first Formation slot at Furnace 10 and can hold up to 8. Set them once via Profile → Troops → Squads and load with one tap.
In a 30-minute Bear Hunt window, that's the difference between three rallies and one.