Section 07

Events & Timing

King of Icefield, SvS, the Labyrinth and the daily rotation — plus what to hold and what to spend.

The principle Most consumables score points on a specific day. The same speedups, shards, crystals and materials are worth roughly double inside the right window. Timing is the highest-return skill in the game and it costs nothing to learn.

King of Icefield

Replaces Hall of Chiefs once your state joins State of Power. Six states, seven days, one theme per scoring day.

Hitting each day's point target earns Medals of Honor, exchangeable for a rotating Mythic Hero shard plus Chief Gear materials and Charms — a rare faucet for the thing that bottlenecks everyone.

What to hold going in

Fire Crystals, hero shards, XP books, skill manuals, Wild Marks, pet food, Hero Gear materials, and speedups of every type. Each has a day.

Three plays worth running

If you're not chasing rank, target milestones on two or three strong days rather than competing every day. That's the correct call for a low spender.

Flame and Fangs

Two days, every other week, riding the KoI / State of Power cadence — Mondays and Tuesdays. Your normal Intel routine, paying roughly double.

Firebeast and Firehunter missions appear at the Lighthouse. Completing them earns Crystallite Cores — regular Intel missions pay 1 Core, the special Firebeast and Firehunter missions pay 10. Full clears across both days total 168 Cores, and the exchange is where the value is.

Spend priority

  1. Refined Fire Crystals, if your state's shop offers them
  2. Fire Crystals — for most accounts this is the whole event
  3. Research, construction and training speedups
  4. Resources, only with leftovers
Spend everything before it closes Unused Cores auto-convert to 10,000 Meat each — far below shop value. There's a grace day for spending after earning ends; use it to zero out.
The pre-event trick: +16 Cores Intel rewards don't have to be claimed immediately. In the day before the event, complete Intel missions but leave the rewards unclaimed — then claim them all once the event is live and they count. Timed cleanly around the UTC resets this lifts the haul from 168 to about 184. This is the single best thing an alliance leader can announce the night before: "Stop claiming Intel rewards until Flame and Fangs starts."

State vs State

Prep decides ranking. Battle is the payoff. Five scoring days against twelve hours of fighting.

Combat rules people get wrong

Beastslay

Level 26+ beasts give the best points per stamina. Don't complete the 16:00 UTC Intel mission the day before Defeat Nearby Beasts starts — save that kill for inside the window.

The Labyrinth

Available from the Command Center at Furnace 19. It works unlike anything else in the game.

Ratios can't fix a failed stage In every zone except Gaia Heart, the game supplies Level 10 troops. Everyone is equal on raw troop strength, so only hero strength, pets, charms, tech and gear decide the outcome. If you're stuck, improve the stat source that zone tests — not your formation.
DaysZoneTests
Mon–TueLand of the BraveHeroes and Hero Gear
Wed–ThuCave of Monsters / Charm MinePets and Chief Charms
Fri–SatResearch Center / Gear ForgeResearch & War Academy tech, Chief Gear
SunGaia HeartBroad mix — and your own troops

Combat uses Expedition skills. Five attempts per zone per day, resetting 00:00 UTC. Don't spend all five on the same stage if nothing has changed.

Don't burn expensive buffs on Gaia Heart — Minister positions, Alliance Tech, alliance territory, gem buffs and facility bonuses don't apply inside. Pet skills activate automatically in Gaia Heart and Cave of Monsters, so no cooldowns are wasted.

Bear Hunt

Thirty-minute alliance window, rally only. Leaders run 10/10/80; joiners run 100% Marksman. Balanced joiner formations lower the rally's damage ceiling — this is the most valuable thing to post in your alliance chat.

Scheduled Hunting Trap activations now survive the scheduler leaving the alliance.

Tundra Trade Route

Up to 4 truck raids per day. Failed raids don't count against the limit, and there's only a 10-minute cooldown on re-attacking the same target — so there's no downside to punching up.

Daily rotation

The Overview panel's Daily tab tracks Arena, Treks, Labyrinth, Crystal Laboratory, Hero Recruit, Alliance Contribution, Lighthouse, Online Rewards, Expert Skills and Alliance Activity Triumph in one place.

DailyWhy it matters
Arena ×10Tokens buy Mythic shards and Mithril. Best free shard rate in the game.
Intel missionsHero shards, speedups, resources. Refresh through the day.
Crystal LaboratoryFire Crystals and later Refined Fire Crystals.
Storehouse stamina120 at 12:00 and 24:00 UTC — lost if not collected before the next.
Treks & LabyrinthFree attempts, guaranteed return.
Alliance helpFree build time for everyone, including you.

Resources only accumulate 12 hours offline, so two or three check-ins a day captures most of the value. There's no way to automate this — emulator macros violate the terms of service and aren't worth an account.

Value events to watch for