Section 08
Territory, secured gathering, ministries, NAPs — the parts of the game a single player can't solve alone.
Set it to meat, then rotate to wood. Coal and iron are close to a waste of the single slot you get — see the economy section for why meat drains and iron doesn't.
Appointments are free — the only cost is queue time. They swap on a 5-minute cooldown.
| Ministry | Effect | Run it when |
|---|---|---|
| Vice President | +10% construction, research, training | Default. Most flexible development position. |
| Interior | +80% resource production | Production days only — and it's additive, so it delivers far less than it reads. |
| Education | +50% training speed, +200 capacity | Troop scoring days. Capacity is the real prize, not speed. |
| Health | +100% healing, +5,000 infirmary | Immediately after a battle day. |
Supreme President versions of every ministry are stronger, and come from specific SvS outcomes. Worth aiming a state at rather than just defending what you have.
Most state NAPs fail in the same places. If you're drafting or reviewing one, check these.
| Gap | Fix |
|---|---|
| No enforcement ladder | Every NAP that collapses does so here. Someone breaks it, nobody agreed in advance what happens, and the argument becomes the incident. Write it down: warning and restitution → protection revoked → alliance answers for it. |
| Truck raids uncovered | Does "no attacks" include a Tundra Trade Route raid? Name it explicitly either way. |
| Showdown conflict | Alliance Showdown rewards raiding your matched opponent — and two alliances in the same state can be matched. Decide now whether Showdown suspends the NAP, because someone will do it and be half right. |
| Undefined limits | "Max 2 attacks" — per day? Per week? Per target? Anyone who wants to bend it already can. |
| Undefined terms | "Power shifting" means nothing to a new R4. Define it. |
| Scoped harassment rules | A rule protecting one group implies the others aren't protected. "No harassment or offensive messages toward any player" covers the same ground without the loophole. |
| Fortress designation | "One fortress per alliance" needs a rule for how one becomes yours — first claimed, declared, or currently held. |
| Stale membership | Pin the current NAP member list with a review date. Alliances merge and die, and nobody knows who's still covered. |
Worth setting state-wide, because the math is genuinely one-sided:
An in-state raid is a wasted attempt. You get four a day. Using one on a neighbour moves cargo sideways between two players of the same state — no net gain — while an out-of-state raid pulls resources in from a rival. Nothing is created either way, so the only question is which direction it flows.
Better still: prioritize lettered trucks, which belong to your current Alliance Showdown opponent. Those hit twice — you take the cargo and reduce their Showdown score.
Note that allies are already excluded from raiding, so a policy like this only bites on other alliances within your own state. That makes it a leadership-chat decision, not an alliance-chat one.